''!WOW!: ''SECOND LIFE'' While Building A World Entire!''''
Every Epoch dreams its successor ''?'' Nothing is more apt or beautiful than this line I have just quoted, to begin this post.
I think people have dreamed correctly, that the dream of something like Second Life has always been true. This is Rosedale describing his vision that inspired ''Second Life'', the massive three dimensional world he created Online, and spun into motion. It is the place he has imagined as a student: the metaverse, the real virtual reality.''a synaptic memory space between people,'' as he describes it, now humming with across over four thousand computers in a data center.
Second Life, is a software simulation of the physical world with one particularly unusual design characteristic: it was built empty. The nearly six hundred thousand regular users of this rapidly growing community have been left to fill the landscape themselves,building their own cliff-hanging beach houses an underwater casinos from scratch -owning their creations and, increasingly, selling them to one another.
To the uninitiated, it looks and feels much like any other role-playing game- traipsing through a weird country with a stiff armed gait, wearing a stranger's face. But there's a larger idea at work. Second Life has no score. There is no mystery to figure out or monsters to exterminate, and with a little bit of patience, you can make that face look an awful lot like your own -if you want it to. It is often a gaudy place, with pagodas next to skyscrapers and advertising billboards in between. There are few rules here, only some selectively imposed laws of basic physics and principles of property rights. Deciding what to do here is up to you.
''It's fundamentally out of control, like the real world,'' Rosedale says, explaining where Second Life departs from other Online societies. ''It's not a walled garden. Not Disneyland. You can't build Second Life. It has to build itself. Everything emerges from local conditions. That's the big idea in Second Life, and that's what we did differently.''
Second Life's population is growing at the rate of 30/cent a month, in large part because how this metaverse is starting to fold in more familiar elements of real life. More than thirteen Universities are now teaching classes Online in Second Life. Corporations like Toyota and Adidas are starting to sell virtual cars and sneakers-in-world, exploring a vast new terrain of marketing possibilities. Buying Linden dollars, now trading on the LindeX currency exchange.
Remarkable Abstraction! And this delightful Post continues.
Good Night and God Bless!
SAM Daily Times - the Voice of the Voiceless
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