'' ' GAME CHEATER'S GARB ' ''
167.5 - YES! 167.5 ON THE WORLD STUDENTS SOCIETY : The Greatest of Games, Mankind ever got to invent, right through to eternity.
Master researcher, Zilli, and her global team of geniuses, miss nothing. !WOW! is the most perceptive organisation in the world, just about, - misses nothing at all, and ever, in the world.
Be it the past, present or the future, The World Students Society, uses a very fine comb. In positivity and greatness, watching, observing, analyzing, screening, understanding, and tabulating every whimper and whisper :
Be it the wretched life of Rohingyas, The caged Kashmiris, The Iraqis, the Lebanese, the Sudanese, the Algerians, The entire central Africa, the Yeminis, the Latin Americans, the Iranians, or the citizens of India.........
!WOW! observes that the world at large just spews venom at each and one another and many countries work overtime to pour and rub salts into the open wounds of an oppressed, lost and suffering creations of Almighty God.
''There's this culture that you're supposed to good at gaming. For me, games are not about that,'' says Julian Cordero Co-creator, with Sebastian Valbuena, of Despelote.
Women and minorities confront an industry that seldom gets to honor them or reflect them. ''If you're a white creator, you rarely think about that.''
The lack of diversity in mainstream games, you don't really see yourself represented,'' said Mitu Khandekar, a professor at New York University's game center. ''That kind of instills in you this sense that maybe I don't really belong.''
That kind and lack of diversity in mainstream games - those made by the handful of large development companies - can be cyclical, turning people away from the industry, said Dr. Khandaker.
But never ever, all that, on The World Students Society : where everybody is welcome; there are no distinctions, and everybody stands equal : That's the only organization in the world that incorporates human forgiveness and greatness in its core principles.
Through games, Ms. Kidwell, 25 could tell stories about her personal life. She made one about the awkwardness of buying private and personal things at a store; she made another about watching grandmother grapple with dementia.
In January, her grandfather in Japan died, rekindling Ms. Kidwell's childhood uneasiness about her biracial identity. So she made the web-based game HALF. The narrative game takes the player through a series of Ms. Kidwell's memories.
She wrote about feelings of wanting to look more Japanese, about how her mother stopped talking to her in Japanese and she had mistakenly thought to be Chinese. ''Since then, I haven't felt the same really weird self-consciousness,'' she said.
Julian Cordero, 23, loves soccer but hates its competitive culture. So, when he made a game about the sport, it wasn't about playing a match.
Master researcher, Zilli, and her global team of geniuses, miss nothing. !WOW! is the most perceptive organisation in the world, just about, - misses nothing at all, and ever, in the world.
Be it the past, present or the future, The World Students Society, uses a very fine comb. In positivity and greatness, watching, observing, analyzing, screening, understanding, and tabulating every whimper and whisper :
Be it the wretched life of Rohingyas, The caged Kashmiris, The Iraqis, the Lebanese, the Sudanese, the Algerians, The entire central Africa, the Yeminis, the Latin Americans, the Iranians, or the citizens of India.........
!WOW! observes that the world at large just spews venom at each and one another and many countries work overtime to pour and rub salts into the open wounds of an oppressed, lost and suffering creations of Almighty God.
''There's this culture that you're supposed to good at gaming. For me, games are not about that,'' says Julian Cordero Co-creator, with Sebastian Valbuena, of Despelote.
Women and minorities confront an industry that seldom gets to honor them or reflect them. ''If you're a white creator, you rarely think about that.''
The lack of diversity in mainstream games, you don't really see yourself represented,'' said Mitu Khandekar, a professor at New York University's game center. ''That kind of instills in you this sense that maybe I don't really belong.''
That kind and lack of diversity in mainstream games - those made by the handful of large development companies - can be cyclical, turning people away from the industry, said Dr. Khandaker.
But never ever, all that, on The World Students Society : where everybody is welcome; there are no distinctions, and everybody stands equal : That's the only organization in the world that incorporates human forgiveness and greatness in its core principles.
Through games, Ms. Kidwell, 25 could tell stories about her personal life. She made one about the awkwardness of buying private and personal things at a store; she made another about watching grandmother grapple with dementia.
In January, her grandfather in Japan died, rekindling Ms. Kidwell's childhood uneasiness about her biracial identity. So she made the web-based game HALF. The narrative game takes the player through a series of Ms. Kidwell's memories.
She wrote about feelings of wanting to look more Japanese, about how her mother stopped talking to her in Japanese and she had mistakenly thought to be Chinese. ''Since then, I haven't felt the same really weird self-consciousness,'' she said.
Julian Cordero, 23, loves soccer but hates its competitive culture. So, when he made a game about the sport, it wasn't about playing a match.
The game, which he made with his development partner, Sebastian Valbuena, 28, is called DESPELOTE and is set in their hometown, Quito, Ecuador In first person, the payer kicks a soccer ball around the city parks, meeting people along the way.
''It's about the human aspect,'' Mr. Caordero said, ''and the relationship that sort of develop kicking a ball around.''
With Despelote, Mr. Cordero is trying to use soccer to reject the competitiveness of games, which he believes engenders the misogyny and consumerism that have been endemic to the culture.
Mr. Cordero wants people to know that he likes making and playing games, but he's not a gamer. ''I wouldn't really call myself that,'' he said.
Aziza Brown is proud to call herself a gamer.
Ms. Brown, the founder and chief executive of Dynamik Focus, an e-sports and content creation team, said coverage of the industry erroneously dwelled on toxicity and Gamergate when discussing the lack of diversity.
Other, lack sinister reasons lurk behind the demographics, she said, and they can be fixed.
Some people of color may be less likely to have access to the expensive, high-speed Internet connections necessary to play at a competitive level, she said. There's also what Ms. Brown called an ''information deficit'' - not knowing what tournament or clubs to go to or whom to meet in the community.
Ms. Brown, 39, points to her own experience as representative of how things can change.
Growing up in New York, she played many video games, particularly fighting games like Street Fighter. She played in some tournaments but then went to Stony Brook University, nearby on Long Island, to study engineering.
When she returned, she set out to find a robust game community : tournaments, club, friends.
Through Dynamik Focus, she now tries to help others find their support groups. Ms. Brown was, for example, one of hundreds at an annual conference for developers of color in Harlem this summer.
''I had a talk with a women in gaming, where I was like, please come to the offline communities, come to other places, because once the anonymous barrier is gone, you can see the person to their face, you can confront them, that behavior stops,'' she said.
With respectful dedication to ''All The Minorities of the World'', and then Students, Professors and Teachers of the world.
See Ya all prepare and register for Great Global Elections on The World Students Society - for every subject in the world, and Twitter - !E-WOW! - the Ecosystem 2011:
''' Queering Spacetime '''
''It's about the human aspect,'' Mr. Caordero said, ''and the relationship that sort of develop kicking a ball around.''
With Despelote, Mr. Cordero is trying to use soccer to reject the competitiveness of games, which he believes engenders the misogyny and consumerism that have been endemic to the culture.
Mr. Cordero wants people to know that he likes making and playing games, but he's not a gamer. ''I wouldn't really call myself that,'' he said.
Aziza Brown is proud to call herself a gamer.
Ms. Brown, the founder and chief executive of Dynamik Focus, an e-sports and content creation team, said coverage of the industry erroneously dwelled on toxicity and Gamergate when discussing the lack of diversity.
Other, lack sinister reasons lurk behind the demographics, she said, and they can be fixed.
Some people of color may be less likely to have access to the expensive, high-speed Internet connections necessary to play at a competitive level, she said. There's also what Ms. Brown called an ''information deficit'' - not knowing what tournament or clubs to go to or whom to meet in the community.
Ms. Brown, 39, points to her own experience as representative of how things can change.
Growing up in New York, she played many video games, particularly fighting games like Street Fighter. She played in some tournaments but then went to Stony Brook University, nearby on Long Island, to study engineering.
When she returned, she set out to find a robust game community : tournaments, club, friends.
Through Dynamik Focus, she now tries to help others find their support groups. Ms. Brown was, for example, one of hundreds at an annual conference for developers of color in Harlem this summer.
''I had a talk with a women in gaming, where I was like, please come to the offline communities, come to other places, because once the anonymous barrier is gone, you can see the person to their face, you can confront them, that behavior stops,'' she said.
With respectful dedication to ''All The Minorities of the World'', and then Students, Professors and Teachers of the world.
See Ya all prepare and register for Great Global Elections on The World Students Society - for every subject in the world, and Twitter - !E-WOW! - the Ecosystem 2011:
''' Queering Spacetime '''
SAM Daily Times - the Voice of the Voiceless
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