RESEARCH : ''' '' WAY
OFF WIN '' '''
IN 2015 - STUDENT MICHAEL HORNBERGER - WHO studies dementia at University of East Anglia in England, heard about a company that wanted to invest in dementia related research.
Having just attended a workshop about games in science, he proposed a video game that could help figure out how people of different ages, genders and location performed on navigation tasks. Such a game, he thought, could create a benchmark against which to assess patients who might be in the early stages of Alzheimer's disease.
To his surprise, the company - Deutsche Telekom, a major stakeholder in T-mobile - funded his idea. Known as ''Sea Hero Quest,'' the smartphone game involved steering a boat to find sea creatures.
To recruit players, the company undertook an advertising campaign that included a video PewDiePie. YouTube's biggest star at the time, who was later penalized by the platform for using anti semitic language.
The scientists had hoped that the game would draw 100,000 people in Western Europe. The participants would be testing their navigation skills while also providing basic demographic details, like whether they had grown up in or outside of cities.
INSTEAD, over 4.3 million people joined in, generating a global database of clues about people's ability to get around. ''We underestimated the gaming world,'' Dr. Hornberger said. ''It went beyond our wildest dreams.
AS A STUDENT IN CHICAGO - STEPHANIE DE SILVA found that the city helped her where she was going . Streets had directional names like ''West'' or ''North'' and they often met at neat right angles.If all else failed, Michigan could situate her.
But when Ms. de Silva, 23, moved to London, where she now studies cognitive science, she suddenly could not navigate to a restaurant two blocks from home without a smartphone app. The streets were often crooked. Sometimes they seemed to lead nowhere.
''I don't think the cardinal directions exist here,'' she said. ''I've lived here for six months now, and I don't know which direction I am facing,''
Scientists in Ms. de Silva's lab at University College London, along with colleagues in Britain and France, have now arrived at an explanation : People who grow up in predictable, gridlike cities like Chicago or New York seem to struggle to navigate as easily as those who come from more rural areas or more intricate cities.
THOSE FINDINGS, published in Nature on Wednesday, suggest that people's childhood surroundings influence not only their health and well-being but also their ability to get around later in life. Much like language ,navigation is a skill that appears to be most malleable when people's brains are developing, the researchers concluded.
The authors hope the findings eventually lead to navigation-based tests to help diagnose Alzheimer's disease. Getting lost can sometimes occur earlier in the course of the illness than memory problems, they said.
Researchers have developed virtual navigation tests for cognitive decline, but they can interpret the results only if they know what other factors influence people's way-finding abilities.
Among the forces shaping people's navigation skills, the study suggested, was what kind of places they experienced as a child.
''The environmental matters,'' said Hugo Spier's, a professor of cognitive decline, but they can interpret the results only if they know what other factors influence people's way-finding abilities.
Among the forces shaping people's navigation skills, the study suggested, was what kind of places they experienced as a child.
''The environment matters,'' said Hugo Spiers, a professor of cognitive neuroscience at University College London and one of the study's lead authors. ''The environment we're exposed to has a knock-on effect, into the 70s, on cognition.
It took a series of unlikely events - involving a cellphone company, a controversial YouTuber and a custom-made video game - to generate the larger data set behind the study.
For all its simplicity, the game has been shown to predict people's ability to get around real places, including London and Paris. In recent years, the research team has used the resulting data to show that age gradually erodes people's navigation skills and that gender inequality is a predictor of whether men will perform slightly better than women.
The latest study addressed what its authors described as a more vexing question : Do cities, however grid-like, having the effect of honing people's navigational skills by offering them a plethora of options for moving around?
Or do people from more rural areas, where distances between places are long and paths are winding, develop superior navigation abilities.
To find out, the researchers studied game data from roughly 400,000 players from 38 countries. The effect was clear : People who reported growing up outside cities showed better navigation skills than those from within cities, even when the scientists adjusted for age, gender and education skills.
The Honour and Serving of the Latest Global Operational Research on Cities, and navigating tools, and research, continues. The World Students Society thanks author Benjamin Mueller.
With respectful dedication to the Scientists, Research Teams, and then Students, Professors and Teachers of the world. See Ya all prepare and register for Great Global Elections on The World Students Society - for every subject in the world : wssciw.blogspot.com and Twitter - !E-WOW! - The Ecosystem 2011 :
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